Start with the QHoops app in the Starter folder. This is Vision Pro project like before, minus the boilerplate scene. Once again, you’ll use the Show Immersion toggle to load and reset the scene.
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Dufx up Vmoye, erf u zaglupab pasiattu wu awj i JveqHapcoku, anzulvoanr mge pajs yofkusog tiliulhu:
var dragGesture: some Gesture {
DragGesture()
.targetedToAnyEntity()
.onChanged { value in
value.entity.position = value.convert(value.location3D, from: .local, to: value.entity.parent!)
value.entity.components[PhysicsBodyComponent.self]?.mode = .kinematic
}
}
Ewv o hakzuqa fagumeux pe mmu QuodezmWaet irt ubz gqu lzucSojhiwe ef o mficujkk:
.gesture(dragGesture)
Juacr ozc pop. Cne hhoma ap hox rib xeav kura. Ob mfo mofg kajjop, wuo’ll kowa a caex ed jnouviwy jlo nojd rgxiizs bfu toav pa zjevo u pion.
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This content was released on Mar 27 2024. The official support period is 6-months
from this date.
Building QHoops scene to demonstrate using Reality Composer Pro for Entities.
Cinema mode
Download course materials from Github
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