Your First Flutter Flame Game

Mar 6 2024 · Dart 3, Flutter 3.10.1, Android Studio 2021.3.1 or higher, Visual Studo Code 1.7.4 or higher

Part 2: Effects & User Input

08. Move Meteorites Around

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Previous episode: 07. Learn About Effects Next episode: 09. Understand User Input

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Now that the meteorites are rotating, it’s time to have them move around the screen randomly.

meteorite.dart

Start by opening meteorite.dart and adding two new variables to Meteorite. One for the direction angle it should face and another for the velocity it should move by.

double directionAngle;
final Vector2 velocity = Vector2.zero();
{required this.directionAngle}
@override
void update(double dt) {
  super.update(dt)
}
velocity.x = GameConstants.meteoriteSpeed * cos(directionAngle);
velocity.y = GameConstants.meteoriteSpeed * sin(directionAngle);
position += velocity * dt;
if (position.x < -bigSize.toSize().width) {
  position.x = GameConstants.cameraWidth + bigSize.toSize().width;
}
if (position.x > GameConstants.cameraWidth + bigSize.toSize().width) {
  position.x = -bigSize.toSize().width;
}
if (position.y < -bigSize.toSize().height) {
  position.y = GameConstants.cameraHeight + bigSize.toSize().height;
}
if (position.y > GameConstants.cameraHeight + bigSize.toSize().height) {
  position.y = -bigSize.toSize().height;
}

MeteormaniaGame

Back in MeteormaniaGame, add a random angle inside the generating function in addEnemies.

final randomAngle = 2 * pi * Random().nextDouble();
directionAngle: randomAngle,